Development of Traditional Game Introduction Application in Indonesia Based on Glideapps Application 'Gamesin'
Keywords:
Application 'Gamesin', Application, Glideapps, Traditional Game, ValidityAbstract
Traditional games in Indonesia have high cultural value and play an important role in children's education, but are more popular with modern games. With the rapid development of technology, it is important to preserve traditional games through digital media. This study aims to develop a Glideapps-based application called "Gamesin" which introduces traditional Indonesian games. The method used is Research and Development by adapting the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data were collected through quantitative techniques with questionnaires given to 25 respondents from various professions, such as students, teachers, and the general public to assess the practicality of the application. Testing was carried out through direct access by users and assessments of appearance, feasibility, application, and graphics. The results of the study showed that the "Gamesin" application received a very valid rating with an average percentage of 93% in four main aspects: presentation (95%), feasibility (93%), application (89%), and graphics (96%). The presentation of material in this application is considered easy to learn by users, making this application effective for use in the learning process. The conclusion of this study is that the "Gamesin" application is very valid based on practicality and can be used as an alternative media in introducing traditional Indonesian games to children, thereby helping to preserve culture and provide an interactive learning experience
Keywords: Application 'Gamesin', Application, Glideapps, Traditional Game, Validity.
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